SMOKE AND MIRRORS: TONY OURSLER'S INFLUENCE MACHINE
A conversation between Tony Oursler and Louise Neri
Louise
Neri: A few years ago, you embarked on two ambitious projects at the same
time:
Timestreams , a mapping of the origins of technological
imagination and
its
discoveries, which was realized as a project for the web
(www.moma.org/timestream) and is now published here; and The Influence Machine , an outdoor son-et-lumiere which was presented
in New Yorkıs Madison Square and Londonıs Soho Square last fall. How did they
both come about and how have they informed each other?
Tony
Oursler: I wrote the first version of the timeline I hate the dark , I love the light for my Williams College retrospective in 1998
because I was fascinated by how technologies like electric light, film, optics,
radio, and the codification of the rainbow interrelated over time. I found
myself being lured back into the historical labyrinth by a number of
intereststhe invention of television in particularand then I had to keep
investigating.
My
general theme was mimetic technology, that is, technology that could be
perceived as a direct extension of psychological states.
LN:
What you mean by "mimetic technology"?
TO:
I borrowed the term "mimetic" from pharmacology, where it is used to
describe that class of drugs which mimicks psychological states or provokes
heightened states of consciousness. In the same way, or perhaps even more
effectively, technology creates a dream space that mimicks reality.
LN:
So how did this lead to the idea of son-et-lumiere
?
TO:
After our initial discussions about a public commission, which rekindled my
interest in the public spectacle of son-et-lumiere,
I began a long period of
preproduction research. It became an elaborate and compelling process in which
information revealed itself serendipitously, interconnecting across time; out
of this categories emerged, as did historical figures. On one of my first trips to London in
connection with the commission, I came across Etienne Gaspard Robertson, the
18th century inventor of the phantasmagoria, through the cultural historian
Marina Warner. Robertsonıs
mystical spectacles, in which he used magic lanterns and smoke
projections, were the earliest instances of moving-image theatre, the first of
them taking place in a crypt in Paris.
LN:
How did Robertson become a pivotal source for you?
TO:
Apart from Robertsonıs phantasmagoria, which I saw reconstructed at the Museum
of the Moving Image in London, I read his autobiography, parts of which he wrote
in a kind of dialogue with previous masters of optics, Alhazen (10th century) and Kircher (17th century).
The sound track for my installation which was written and produced by Tony
Conrad, was a score for glass harmonica, a Gothic instrument favoured by
Robertson
Interestingly,
he was also obsessed with the devil, describing failed attempts in his youth to
conjure Satan which would lead him in time to invent certain special effects by
which he could conjure an image of the devil rather than the devil himself!
This marked a major paradigm
shift, from religion to entertainment. So, hundreds of years later, Robertson
inspired me to restructure my own timeline in a more subjective manner, based
on darkness and light.
LN:
Can you elaborate?
TO:
In my timeline, I tried to connect things that are not usually associated with
each other. By necessity, the histories of Science and Art tend to specialize
and focus on specific ideas to the exclusion of the big picture. Take, for
example, the camera obscura : traditionally art history has treated it as a
mere aid to perspective and drawing .
But, more importantly, it was the first cultural production of virtual
space, installation, and the precursor to the mediated world of photography,
film, and surveillance technologies. Since those categories are now part of art
history, itıs important to integrate them into the central narrative. As a media artist, I wanted to make my
own version of cultural history
which incorporated these new mediums and technologies. Remember that it is only recently, in the last
thirty years or so, that the moving image has been accepted into art history.
LN:
Why did this history suddenly become so important for you?
TO: I have always been interested
both the origins of media and "deep media structures"meaning how people interact psychologically with technological media ---as the
basis for my own installations. I had also studied the development of special
effects through the histories of theatre, film and video and eventually taught
this in art schools. But historical research was a new proposition for me, I
like to keep the viewer in the vernacular, the here and now: sitting in a movie
theatre, or watching TV, or looking at a streetlight. So the challenge was to
extend certain characters and events of the timeline into the present, and to
link the viewerıs current practices to other times. Each of the works that I
produced from the timeline up to and including The Influence Machine Skulls and
Still Lives ,Empty Cabinet ,The
Darkest Color Infinitely Amplified ,Through the Hole ,Blue
Transmission --were in
dialogue both with history and with contemporary social situations.
LN:
Was it this that prompted you to transform the timeline into a website?
TO:
I was invited to develop a website for The Museum of Modern Art, which
seemed like a natural extension of
the timeline I had begun for the Williams College retrospective. A website
makes the material available to people in different ways. I expanded the
original material by about one third; most of the new entries were to do with
contemporary technology; electronics, computers, internet and, finally, all the
psychic material. In transforming and expanding the timeline into the website Timestreams , I was able to crystallize how technological
breakthroughs occurred, how they then entered the public domain, and the
apparent psychological affect.
LN:
And how did The Influence
Machine evolve from this?
TO:
The Influence Machine attempted to embody key events and ideas from Timestreams . During my research, I discovered a different
narrative lurking in the shadows. It starts with spirit photography and has to
do with using technology to communicate with the dead. The Influence Machine takes the advent of telecommunications as its
point of departure. In 1844, Samuel Morse invented Morse code, enabling people
to communicate instantly over long distances (Interestingly, he invoked Godıs
role in the invention in the first message!). A few years later, a teenage girl
called Kate Fox in Rochester, New
York began communicating with the spirit of a murdered peddlar by rapping on
the walls of her house, using her own crude alphanumerical system, a kind of
"folk" appropriation of Morse code. Her psychic activities caused a
sensation parallel to the telegraph, sparking the New American Spiritualist
Movement, which is still in existence today. This relation between psychic
communication and telecommunications runs through each successive inventionthe
radio, the television, and finally, the computer. I worked all these
connections into The Influence
Machine.
LN:
What is it in particular that fascinates you about these moments of
technological breakthrough? Is there an analogy with the artistic process?
TO:
Right up until Thomas Edison, I found these investigations and discoveries to
be more or less the personal and private experiences of technological
inventors. Philosophers, tinkerers, scientists, amateurs and professionals
alike, were individual, sometimes hermetic, players in the technological
timeline. Edison was one of the
first inventors to work in a workshop-like laboratory, which heralded the shift
of technological investigation into a more corporate context, where inventors
became purveyors of ideas to the popular realm rather than solitary artists.
Edison hired other scientists to work on his ideas, he worked to perfect
existing idea, and regularly visited the patent office to keep abreast of new
developments.
I
fell in love with all these epiphanies of technical invention and their narratives.
I tried to strip them down to their bare facts, leaving them to the reader to
embellish. Take Faraday, who discovered photo-conductivity, the ability of light to regulate the electrical
conductivity of metal: Faraday was working at his desk one day and perceived an
electrical cable being struck by sunlight; he noticed a voltage
fluctuation. It was, literally, an
epiphany, an illuminating moment. The importance of this moment was
far-reaching. The reader might surmise how this moment evolved into numerous
applications in the public sphere including the fax machine and television,
where pictures are divided into blocks of light and dark signals, which are
then sent along a wire top be decoded or reassembled in another location.
LN:
What is also striking about many of these discoveries is their
"improvisational" quality, their paradoxically "lo-tech"
nature.
TO:
Yes, itıs always amazing to me how simple they were, that is, before the advent
of electronics. But then it all starts getting very complicated. The last part
of Timestreams was difficult because of this fact, whereas the
early part was all about optics and alchemy, most of it beautifully simple.
Some of these early methods and mechanisms remain unsurpassed, like the camera obscura which is pure and simple mimetic technology, a
hole through which light passes, rendering an exact mirror of what exists is in
reality. We donıt even really know how long ago the camera obscura was invented, although it is thought to be by
the Chinese in the fifth century B.C.
LN:
So, how are these discoveries related to the "deep media structuresı you
mentioned earlier?
TO:
Iıll give you an example. In physics we know that knocking is caused by energy
transfer from hand to medium; a transformation from vibration to sound, from
flesh to thought. This is a rudimentary technological transfer of waves of
information, of life, "through mediums."
LN:
Deer, for example, communicate to each other through the earth by stamping,
whales through sonic messages through waterand so on. Echo was a mythic
personification of early technologyWhat you are describing was represented
literally in The Influence
Machine as a huge projection
of a fist knocking on an invisible surface.
TO:
I came across this connection between the telegraph and psychic communication
in a book by Jeffrey Sconce
entitled Haunted Media . Morse code was the first thing that connected
distant cities in real time and the fact that this moment in 1844 was the
beginning of the telecommunications network we have today makes it one of the
powerful moments in the history of the world. Imagine, when suddenly people could "talk" to each
other in real time in another city, or
travel by air, or were confronted with many electric inventions. Human
consciousness expanded exponentially with these technological possibilities
and, with this, humans became extremely susceptible; anything seemed possible.
Even scientists like Edison believed that there could be a machine to
communicate with the dead. (He even made a wonderful film called "A Visit
to the Spiritualist"!) If you suspend your disbelief for a moment, you
will understand that the most powerful influence of all was the fact that
people wanted to believe that all these things could be possible. And
that belief persists today. I was
able to track down groups on the Internet who practice communications through
the computer, or the wonderful group in Luxembourg who have set up a television
studio to broadcast and receive signals from the spirit world, using video
feedback as a way of capturing supernatural signs!
.LN:
So are you saying that deep media structures" are partly responsible for
the mechanisms and functions of human belief in greater powers?
TO:
Well, I am investigating how and why throughout history these discoveries
become culturally symbolic; whether they themselves create new systems of
belief.
When
I started compiling the timeline, I did so with the idea that it should be
open-ended, so that others could use it as a tool It had to be historically
accurate. But, as the material came together, I started to see patterns which
emphasized the ruling moral dichotomy of good and evil , expressed as darkness
and light with various subplots. This added a new dynamic to the dry,
historical facts and it seemed a natural way for me to organize material. The
devil has worked his way into a number of my projects over the years, so I was
interested in the connection to the Gothic and to technology. The devil, as the
ultimate personification of evil, undergoes an elaborate transformation over
time, from
the
theocratic world to the fragmented, secular world. He moves away from religion
into magic and entertainment and, finally, cyberspace. This shift is most
clearly laid out in my work The
Darkest Color Infintely Amplified.
LN:
So where did the ideas for the The
Influence Machine come from?
TO:
Luminescence and color were of great interest to me when I was working on the
timeline. During one of my research trips to London, I came across
documentation of Hauksbeeıs
eighteenth century invention, "The Influence Machine," a
spherical glass vacuum that spun on its axis and emitted a greenish glow when
rubbed, which was known as "the glow of life." In other words, a static
electrical charge is introduced to
a vacuum. At the time of its invention, the Influence Machine had no scientific
relevance. It was a useless yet strangely potent piece of equipment which
became a kind of pseudo-scientific
novelty or cipher used in sideshows and ascribed various talismanic powers,
like a crystal ball. It is an example of another timeline theme: Quackery. (I
am not using the term in a derogatory way, but rather as a tribute to these
moments of oddly powerful human creativity.)
Then
there was another strange coincidence. British historian Mark Cousins brought
to my attention the work of Victor Tauske, one of Freudıs students, who wrote
an obscure but compelling text
with the same title "The Influence Machine." He never refers to the
historic machine but rather defines a psychological malady which he had
observed in patients, a feeling that they were being controlled by a machine
resembling a body but made of wildly complex electrical and mechanical parts.
LN:
So what was its larger significance in your project?
TO:
The Influence Machine was, arguably, the first television set, as it used the
same basic technology, the glowing vacuum tube, and it had a similar
mesmerising effect on its audience. From this simple technology developed
hundreds of inventions including the cathode ray tube, the x-ray and the
television. So it allowed me to link historical figures, such as John Baird,
the British inventor of the mechanical television. Another extraordinary
coincidence was that Soho Square, the site for The Influence Machine in London, is a stoneıs throw away from Bairdıs original Frith
Street laboratory.
LN:
Do you think people became susceptible to The Influence Machine precisely
because it s powers were so abstract and unspecified? Because it was like a
blank screen with many "points of entry" for self-realization.
TO:
It would seem so.
LN:
In your exhibitions and web projects, you present your work as a
"field" to be occupied, moved through at will. There is no single
point of view. Likewise, with The
Influence Machine , you
transformed the classic form of the son
et lumiere --which usually
takes place before a seated audience in linear dramaturgyinto an environment
of different projected events occurring simultaneously. You combined the presence of electronic
technology with the technology and
collective energy of theaterit reminds me that when we were investigating
sites for the work a couple of years ago, you actually considered an open air
theatre in Regentıs Park.
TO:
The Influence Machine is theatrical but, ultimately, I realized that
I wanted to keep it in context of
art rather than theater, to present it as an installation, a visual and
experiential "state" rather than a narrative.
This
idea found its ideal expression in a park, where the viewer was able to wander
through and around an environment rather than being presented with a fixed
perspective. I gave a lot of thought to the way that the viewer moved in space,
in some cases intercepting the light and smoke sources, which instantly and
directly affected the forms of the
projections themselves.
LN:
So rather than working with the fixed spectacle of the medium, you were finding
ways of visibly breaking it down into all the various elements that constituted
it.
TO: Yes, it moved back and forth in time, ultimately
collapsing in the mix. That is also what was important about staging the work
outside, in direct relation to a city, rather than containing it in an interior
space. Everything dispersed in open spacethe sound, the smoke, the light, the
viewers. The installation fused with the larger mechanism of the city--the
ambient light and sound, the traffic, the streetlights, the weather. The
outside poured into the piece, the piece poured out in to the city.
LN:
This process of dispersing, channelling, pooling was something of a
breakthrough in your work in that in doing so, you managed to infuse specific
locales with the idea of a bigger "beyond," both sonically and visually, through the history you were
drawing on and the broad range of people you brought into the creative process
and the work itselfthe chorus, the medium, the talking streetlight.
TO:
It was a big departure for me to make artworks as various kinds of chanelling
devices. For the talking light, a website was set up to which people could
write to.
Their
texts were transcribed daily onto on to a cd and then broadcast in the park
each evening. It was something like The Speakerıs Corner in Hyde Park in London
except the speakers were disembodied, their "voices" came from the
Internet and were broadcast through a synchronized streetlight.
LN:
What were the texts like?
TO:
Declarations of love, imperatives, hellos, laments. Some kids typed in their
messages then came to the park to hear it broadcast .
LN:
What about your own scripting for the installation?
TO:
In the process of culling the
various events from the timeline for The
Influence Machine , I had to
think about how to give voice to their central characters. I wanted different
voices, different vessels for my text to run through. Tony Conrad and I visited
the famous psychic community in Lilydale--which was, incidentally, where the
house of Kate Fox was eventually moved to . There I observed and taped
professional psychics, how they channelled the spirits of the so-called dead. It
was a pretty profound experience.
LN:
So how did this experience affect your actual writing style? You once described
to me how you usually write your scripts, with several audio sources turned on
at the same time so that you can channel and mix the information as it is
broadcast, resulting in a form resembling stream-of-consciousness. Was it very
different this time?
TO:
Yes. My writing tends to be rather opaque. This time, because there was so much
historical information and it was
a public situation, I felt I had to be very clear in order to
communicate its specific meaning. I edited much more more than usual. The
performers were more varied. I wanted a social cross-section and when I cast
the characters, I rewrote the scripts specifically for them. Ultimately, I knew
that most people would only spend a few moments in the park watching, but if
they wanted to go further into the material it was all there. Thatıs how it was
written.
LN:
Can you describe the installation itself?
TO:
There were five parts to the installation: "Mediums,"
"Choruses" (on trees and
buildings), "Technicians," text messages, "Talking Street
Light" and, finally, "Knocking/ Spirit Voices." Each had a
different sort of script.
For
example, in the Medium work, in which apparitions of historical characters
appeared projected onto smoke, I used very simple transitions, introducing each
character"Coming to you from 1932, this is Baird," and so on--
because I realized that if the script was too obscure, the content would be lost.
Here, I combined my own original writing with first-person quotations, drawn
from first-person accounts, such as Robertsonıs--where he describes his
motivations for the transformation from religion, his form of incanting
Satan, to entertainment and his
use of special effects to conjure the image of the devil in the phantasmagoria
--Baird and Farnsworth and their first experiments with television, and Victor
Tauske. They spoke through two characters, a man, Sidney Lawernce and a woman,
Tracy Leipold, mixing together in a kind of conversation as their images
drifted in the smoke.
LN:
Conversation or, rather, séanceIn French, séance also
means a cinema-screening, so the relation between spirits, technology and
screen memory is implicit. Jeffrey Sconce discusses the equivalences between
technological and human bodies, for example the flow of electricity versus the
flow of human consciousness, the human fascination with the "living"
quality and live presence of popular technologies.
TO:
Technologies attach themselves to the interface between our conscious and
unconscious states so, in a sense, they are
alive. Or at least, they seem
to be. Thatıs the confusing thing.
If we can be sufficiently convinced to think that we experience media in the
same way that we see reality, then it will not be an issue -- A.I. or not --
the blurring effect will be the same, which opens us up to the possibility of
mind control in entirely new areas. The anthropomorhizing of media is very
natural: the soundtrack for "Knocking" incorporates found spirit
voicesı from various ghost-hunting sites on the internet. These sounds are like
audio-Rorschach tests recorded from "dead" channels, the white noise
of radio and TV.
When
I was a child I believed that what went on on television was real. Now I see
kids talking to my installations. I am interested in what this innate human
desire for mimetics is, why we like sitting in dark rooms, in front of screens,
absorbing programmed material, rather than actually participating in the contingencies
and textures of life.
LN:
Long ago, theorists and writers speculated that media interface would
increasingly come to substitute "real" social connection. That time
is now. In addition "Reality
tv " has become more and more popular, perceived "real"
situations that people can empathize with and obsess about. Timothy McVeigh was
executed while the families of his victims watched on closed-circuit tv. This
touches the other realm that you are dealing with in your worktechnological
control and psychosis.
TO:
In Timestreams there is an entry from 1975 claiming that by
the time the average kid finishes highschool, s/he will have spent almost twice
the time spent at school watching television, approximately 20,000 hours. And
that was before the advent of personal computers. I read more recently that in this period today, the same
highschooler will have "witnessed" 16,000 violent deaths on
television. These facts suggest larger issues about human susceptibility and
the drift away from one reality to another. The mimetic world of violence finds
the weakest link in this psychological chain and activates it.
LN:
Reality is harder and harder to locate because of this so-called mimetic
technology. Because I disagree with you that it is truly mimetic; itıs not a
mirror image of reality like the camera
obscura ; rather it reflects a
modified reality that is rendered comprehensible along certain lines that we
may or may not be aware of as viewers.
TO: Sometimes I think a machine could be
made that would have perceived intelligence. One could instruct a very "intelligent" machine by
tailoring it to the basic parameters of human need. That speaks to the whole
code of why movies and TV work so well. There are a limited number of things
that most people want to see. So control comes down to simply perceiving
behavioural frameworks, mapping out what people like to do allows the machine
to occupy peopleıs brains. The machine takes on an almost sentient quality
although it is completely stupid and inert at the same time, like the new
electronic animals for kids.
LN:
So where does your work stand in relation to this discussion? Obviously you
embrace the seductive powers of technology yet your work often appears as being
"flawed," overfilled and
confusing and irrational. You tend to work things until they barely hold
together. This idea of breakdown and dispersal functions as being
antiauthoritative, anti-persuasive.
You expose the mechanisms
and the relations in your worklike the talking heads that are barely audible,
or the characters that all talk at once. The power of the image is all but
cancelled out across a common zone of activity because all the images compete
for the same (human) attention., which is both maddening and tmesmerising
TO:
Some are very clear and focused; you can hear every word. Other works play with
overlapping texts and levels of auditory hallucination; they invite the
viewerıs collaboration. Traditional art forms contain less information on a
certain level and thus encourage people to fill the space with their own
readings. The brain is an organic thing, identity is always in flux, cognition
is changing all the time, thus a static artwork takes this into account and has
a longer life than a film is some ways. Less information equals more power as
it reflects the changes of the viewer more clearly. The Technician, from the
Influence Machine which is projected scrolling text is based on a typed
conversation I found between a
person on a computer and a spirit
which was typing back from "spiritside." I love the creativity, the
engagement, the human instinct implied.
The
problem with media is that it occupies so many senses at one time that it can
tend to cancel itself out. I always hope that the viewer will find his own
position with regard to my work, rather than just being persuaded by it. That
is really the subliminal theme of The
Influence Machine , how we can
grasp the corporate mechanism and use it for our own individual ends.
LN:
You have been accused of being repetitive and relying on spectacle, but I think
that is a superficial response to the work. Each one of the talking heads has a
different script, exploring different ideas and themes. Those pieces give the
viewer the impression of entertaining, of occupying that passive space in the
dark that the viewer of technology occupies so readily. But I would argue that
there is another whole other layer of
activity exists in your work which often gets passed over.
TO:
With The Influence Machine , I wanted people to have this experience in
the park so that the information would reach them in a state of active
deconstruction, so that the technological "miracle" would be rendered
transparent. I wanted to present it as an inquiry into why we human moths are
so mesmerised by the technological flame, as opposed to other active human
options.
The
art world is growing exponentially and I think the reason is that art imparts
a different experience than media.
In art, people are part of the process in that their critical faculties are
activated. Itıs not like being moved through a Spielbergian maze.
LN:
Or a seamless, logical narrative with a beginning, a middle and an end.
TO: I am convinced that the narrative
impulse is so innate to human nature that no matter how chaotic the information,
people can make their own story from the information they are given, ascribe it
meaning. I think itıs important to invigorate that aspect of human perception.
That is why we go and look at art, as an experience that respects our integrity
as participants.
LN: Except that in many cases, things have
become so blurred, the rate of consumption and absorption of ideas. As
everything accelerates and intensifies it becomes very difficult to make
distinctions.
TO:
Well, thatıs the point, to make distinctions. In a way what weıve always wanted
to do is have art be accepted into the rest of the world, and not be distinct.
But maybe, paradoxically, that has put us in a perpetual state of having to
define very clearly what it is that separates art from the rest of activity.
New York City, May-July 2001